I'm sure I worked this out before but have completely forgotten (but could have been mental ray), and cannot find an old scene that I tested it with.
I currently have an object that I'd like to have the multimatte pass rendered but it has a glass object in front of it, which in turn is occluding it from the pass.
I'm sure it's a simple thing I have to change or do but right this moment I cannot figure it out![confused](https://forums.chaos.com/core/images/smilies/confused.gif)
Crude mock up of what I mean:
Main render:
![](http://img850.imageshack.us/img850/5514/mmatte01.jpg)
Multimatte render element:
I currently have an object that I'd like to have the multimatte pass rendered but it has a glass object in front of it, which in turn is occluding it from the pass.
I'm sure it's a simple thing I have to change or do but right this moment I cannot figure it out
![confused](https://forums.chaos.com/core/images/smilies/confused.gif)
Crude mock up of what I mean:
Main render:
![](http://img850.imageshack.us/img850/5514/mmatte01.jpg)
Multimatte render element:
![](http://img801.imageshack.us/img801/48/mmatte01multimatte.jpg)
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