I'm sure I worked this out before but have completely forgotten (but could have been mental ray), and cannot find an old scene that I tested it with.
I currently have an object that I'd like to have the multimatte pass rendered but it has a glass object in front of it, which in turn is occluding it from the pass.
I'm sure it's a simple thing I have to change or do but right this moment I cannot figure it out
Crude mock up of what I mean:
Main render:
Multimatte render element:
I currently have an object that I'd like to have the multimatte pass rendered but it has a glass object in front of it, which in turn is occluding it from the pass.
I'm sure it's a simple thing I have to change or do but right this moment I cannot figure it out
Crude mock up of what I mean:
Main render:
Multimatte render element:
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