Hi Guys,
i have posted complaints about this behaviour long time ago, but nothing changed Can we please have an option to "Affect Matte Objects" for depthZ and Velocity and every other renderElement that hasn't got the option yet?
EDIT: It is very important for the "nearest to camera" filtering, that even if there is a sample from a matte object nearer to the camera you do not store it..instead store the nearest sample of the "NON-matted" visible object...
I would really really greatly appreciate it!
Oliver
i have posted complaints about this behaviour long time ago, but nothing changed Can we please have an option to "Affect Matte Objects" for depthZ and Velocity and every other renderElement that hasn't got the option yet?
EDIT: It is very important for the "nearest to camera" filtering, that even if there is a sample from a matte object nearer to the camera you do not store it..instead store the nearest sample of the "NON-matted" visible object...
I would really really greatly appreciate it!
Oliver
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