Hello all,
I'm trying to get mudbox PTex files to work in Vray. At the moment, just simple diffuse ones. The Mudbox side of things is fantastic (looks exactly right, and rather lovely in Mudbox). While rendering in Maya VRay however, the textures tend to shear/get offset at the quad borders in random places. The effect is vaguely similar to heavy Jpeg artifacting.
I'm positive it's not Vray at fault, however, as MARI output files are rendered perfectly. (why not use MARI ?.. sculpt pipeline, as well as package familiarity).
Mudbox Ptex options are limited as far as I can tell, but I suspect I must be missing something. Does this ring a bell for anyone at all ?
I know this is the Vray forum, not Mudbox, but being as VRay is the only viable way of rendering Ptex, I thought one os us might be more clued up.
/RH
I've been trawling forums for a clue, but most of the mudbox Ptex feedback seems to be Displacement related.
I'm trying to get mudbox PTex files to work in Vray. At the moment, just simple diffuse ones. The Mudbox side of things is fantastic (looks exactly right, and rather lovely in Mudbox). While rendering in Maya VRay however, the textures tend to shear/get offset at the quad borders in random places. The effect is vaguely similar to heavy Jpeg artifacting.
I'm positive it's not Vray at fault, however, as MARI output files are rendered perfectly. (why not use MARI ?.. sculpt pipeline, as well as package familiarity).
Mudbox Ptex options are limited as far as I can tell, but I suspect I must be missing something. Does this ring a bell for anyone at all ?
I know this is the Vray forum, not Mudbox, but being as VRay is the only viable way of rendering Ptex, I thought one os us might be more clued up.
/RH
I've been trawling forums for a clue, but most of the mudbox Ptex feedback seems to be Displacement related.
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