Have you removed metaballs in a later build? Iḿ 99% certain I found and tried them about a month ago through the vray create menu, but now I can't find them anymore.
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Hello,
Originally posted by vlado View PostThey were still there last time I checked. They are only in the nightly builds though, not in the stable ones.
I checked the release notes for the latest version (build 22029 from yesterday), and I don't see anything about metaballs.
Cheers.
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I noticed the folder ./vray_geommetaball in the samples/vray_plugins folder in the latest nightly, although there was only a make file there. Any chance of the source code showing up in the next build?
/EricImportant Looking Pirates | ILPVFX
http://www.ilpvfx.com/
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I can send you the source code privately if you email me to vlado@chaosgroup.com; I don't want to include it in the builds just yet.
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by vlado View PostI can send you the source code privately if you email me to vlado@chaosgroup.com; I don't want to include it in the builds just yet.
Best regards,
Vlado
/EricImportant Looking Pirates | ILPVFX
http://www.ilpvfx.com/
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Originally posted by alainfx View PostNeither of their Release notes include Metaballs, so I don't know if it's available in the current "stable" nightly build.
Best regards,
VladoI only act like I know everything, Rogers.
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Hi,
I installed the latest nightly, to test the Metaballs, and found it only works with particles (it crashes maya if you render while the positive set includes a geometry or a locator).
Is it scheduled to add locators to the supported types ? (I guess it's not more difficult than particles).
And poly mesh ? (ok, that one is probably a lot more difficult).
Sometimes it's easier to setup locators than particles (you could get a metaball between 3 cream drops using simple keyframes).
Cheers.
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For the moment we don't plan to support locators or other geometry; you'll have to make the particles go in those locations (f.e. by distributing the particles on the surface of the geometry).
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by vlado View PostFor the moment we don't plan to support locators or other geometry; you'll have to make the particles go in those locations (f.e. by distributing the particles on the surface of the geometry).
I have written scripts to constrain particles to locators positions, but it's not ideal.
Do you plan to have the particle's radiusPP attribute control the radius of each blobby element ?
It would be very useful.
EDIT : sorry, I didn't saw there is a "Use particle size" switch, it works all right.
Also, on the area that joins 2 particles, there is a visible band (see picture below).
Is it something that I can avoid by tweaking the shading ?
(maybe it's just how blobby should be, I'm not sure)
Thanks.Last edited by alainfx; 07-08-2012, 05:01 AM.
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