Hello, is it possible to avoid the VRayMtl material diffuse clamping to the range black-white that occurs in vray render? I know this is the material trying to be physical correct but I need to use a shader that doesnt do that.
If this is not possible at all, is there any maya shader or shading network that I can use that works with vray without that clamping? Thanks a lot.
If this is not possible at all, is there any maya shader or shading network that I can use that works with vray without that clamping? Thanks a lot.
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