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VRayMtl Clamping

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  • VRayMtl Clamping

    Hello, is it possible to avoid the VRayMtl material diffuse clamping to the range black-white that occurs in vray render? I know this is the material trying to be physical correct but I need to use a shader that doesnt do that.

    If this is not possible at all, is there any maya shader or shading network that I can use that works with vray without that clamping? Thanks a lot.

  • #2
    In more recent builds you could try using a surface shader with a surfaceLuminance node multiplied by the texture you want to use, or something similar.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      well, I tried that aproach but doesnt work in my particular issue that is related to this post (http://www.chaosgroup.com/forums/vbu...-maya-and-vray)

      Can you suggest other shading network? Thank you so much Vlado.

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