After a quick play with this I managed to combine to two now. I have attached the scene for you. I used the hair sampler node to sample the texture that is connected to the maya hair. And then connect that to a ramp. And in the color gain I connected the fur sampler which is connected to a ramp. So now the hair has the texture from the plane and the roots are black. It was good I solved this because I had a similar problem myself with how to texture paint the trasparency but still keep the transparency along the strand. Let me know if you can open the scene, I'm not sure if we are using the same vray versions.
J
J
Originally posted by bigbossfr
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