Originally posted by treyharrell
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vray hair shader?
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Originally posted by treyharrell View PostBut really, just plugging a file texture into haircolor then using the hairsampler color out seems to be the best approach at the moment. You can still use blend color on each follicle clump if you want to add streaks and the like.
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Is there a way to have hair not be part of the GI calculation? (I am aware of the "opaque GI" option)Last edited by sharktacos; 10-03-2012, 01:13 AM.
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Yes, and there are several options. One is to apply V-Ray object properties to the hair system and turn off either the "Generate GI" option, or the "Visible to GI" option. The other is to wrap the hair shader in a VRayWrapperMtl material and turn off the "Generate GI" option.
Best regards,
VladoLast edited by vlado; 10-03-2012, 07:48 AM.I only act like I know everything, Rogers.
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Yeah, you're right. Have you tried my shave multimatte generator script from the other hair thread? I haven't tested it with hair3, but it should still work.
I would like official materialID support in hair3, though. It doesn't even work if you pass it through a bumpmtl and add the materialID there (my usual workaround).
--T
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For regular Maya hair, you can add the V-Ray object properties to the hair system and use the object ID along with the multimatte element. Of course we still have to fix the material ID for the hair 3 material.
[edit] I see it's already been posted
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by sharktacos View PostThanks. Is it also possible to have different render settings for the hair? For example rendering everything else with DMC max samples set to 25 and primary GI set to brute force, but the hair set to 4 max samples and GI set to photon map?
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by treyharrell View PostYeah, you're right. Have you tried my shave multimatte generator script from the other hair thread? I haven't tested it with hair3, but it should still work.
EDIT: I have attched a pic that shows what is going on. On the left is the multimatte generated from Shave hair, on the right the same with the vrayMtlHair3Last edited by sharktacos; 13-03-2012, 04:56 PM.
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