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Phoenix in Maya? That would be awesome. I have a quick question,. I noticed that the new Phoenix looks a lot like Fume, but is Phoenix still spline based like in the old
3dsmax version? I haven't had a chance to try the new Phoenix in Max yet.
Phoenix in Maya? That would be awesome. I have a quick question,. I noticed that the new Phoenix looks a lot like Fume, but is Phoenix still spline based like in the old 3dsmax version? I haven't had a chance to try the new Phoenix in Max yet.
The new Phoenix is a grid-based fluid solver; it has nothing in common with the old spline-based thingy
I'm curious,.. can the grid based solver autosize based upon the volume of the particles emitted? I can't remember if it was Lightwave or XSI that had this. That is one of Fumefx's biggest hitches
is that you'd have to resize it all the time and rerun the sim. Also, for jet trails, someone actually suggested making a multitude of grid boxes along the path. (there has got to be a better way
to do that)
Btw,. I liked that ole spline based thingy Phoenix in Max Mostly using Maya these days now though.
The auto-resizing feature in Phoenix FD is somewhat different from the FumeFX one. In Phoenix FD you specify maximum ram usage or maximum cells count, but the grid can grow however it needs and it's not bounded by anything else.
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