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  • Phoenix in Maya ?

    Hi,
    I see in news builds a "Phoenix object properties" attributes on mesh objects heyhey.
    Any informations ?
    www.deex.info

  • #2
    Phoenix for Maya beta will be released very soon.
    V-Ray/PhoenixFD for Maya developer

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    • #3
      Very great new !
      It will be a private beta or public ?

      I have some FX guys in my team who want to test it.
      www.deex.info

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      • #4
        You'll be able to get on it either way

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

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        • #5
          I´m in!

          Very good news!
          VFX Supervisor @ www.parasol-island.com personal website www.dryzen.com latest reel http://vimeo.com/23603917

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          • #6
            Can't wait to give it a try.
            Thanks.
            Portfolio: http://www.cgifocus.co.uk

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            • #7
              Phoenix in Maya? That would be awesome. I have a quick question,. I noticed that the new Phoenix looks a lot like Fume, but is Phoenix still spline based like in the old
              3dsmax version? I haven't had a chance to try the new Phoenix in Max yet.

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              • #8
                YAY!! Can't wait to try it out!!

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                • #9
                  My bad. I keep thinking Chaos Group made Fumefx. Still would love to try Phoenix in Maya.

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                  • #10
                    Originally posted by refract View Post
                    Phoenix in Maya? That would be awesome. I have a quick question,. I noticed that the new Phoenix looks a lot like Fume, but is Phoenix still spline based like in the old 3dsmax version? I haven't had a chance to try the new Phoenix in Max yet.
                    The new Phoenix is a grid-based fluid solver; it has nothing in common with the old spline-based thingy

                    Best regards,
                    Vlado
                    I only act like I know everything, Rogers.

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                    • #11
                      I'm curious,.. can the grid based solver autosize based upon the volume of the particles emitted? I can't remember if it was Lightwave or XSI that had this. That is one of Fumefx's biggest hitches
                      is that you'd have to resize it all the time and rerun the sim. Also, for jet trails, someone actually suggested making a multitude of grid boxes along the path. (there has got to be a better way
                      to do that)
                      Btw,. I liked that ole spline based thingy Phoenix in Max Mostly using Maya these days now though.

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                      • #12
                        If course it can autosize, but I believe FumeFX does this as well.

                        Best regards,
                        Vlado
                        I only act like I know everything, Rogers.

                        Comment


                        • #13
                          The auto-resizing feature in Phoenix FD is somewhat different from the FumeFX one. In Phoenix FD you specify maximum ram usage or maximum cells count, but the grid can grow however it needs and it's not bounded by anything else.
                          V-Ray/PhoenixFD for Maya developer

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                          • #14
                            I mean when the simulation is running. No worries, I'll just be happy its in Maya.

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                            • #15
                              I was super excited about Phoenix, I almost ran home from work to get to try it!

                              ... but when I try to simulate I get a licensing error. Anyone got their beta up and running?
                              /Bard
                              www.hellobard.com
                              Norwegian Broadcasting Corporation (NRK) - Motion graphics artist

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