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  • emissive material scattering

    Hi all,

    Trying to get fastSSS to scatter some emissive materials (think bright led sources embedded in something... fat, skin, fluid..)

    Test image shows 2 separate cylinders, lit with one area light.
    thin cylinder with vray light mtl (hot green) intersecting a fatter cylinder that has a blend between:

    base: stripes of the same vray lightMtl (hot green)
    coat material: FastSSS material set to default "pink skin"

    (basically trying it both ways: to test inter-object scattering and single-object, multiple materials)
    also tried putting the color blend upstream from the fastSSS and plug it into scatter color and subsurf color, to no avail (as opposed to blending 2 materials).

    update: switching the single scattering to raytraced, seemed to work for the inter-object scattering.... that, and -not- using RT
    still no luck with the texture based approach.

    any and all ideas welcome!

    Click image for larger version

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    Last edited by sirogi77; 23-02-2012, 06:01 PM.

  • #2
    You might have more luck using the sub-surface options of the VRayMtl material for this, rather than fastsss2.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Hello,

      Thanks for the suggestion. here's a picture of the previous setup (with fasts SSS tweaked to work) and the VrayMtl with glossy refractions.
      Both are "working" for the inter-object scattering.
      Could not get the translucency to work for self illuminated stripes on the VrayMtl though. is there a secret handshake?
      The parameters seemed pretty self explanatory.

      Click image for larger version

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      Click image for larger version

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      thanks for all the help!
      Last edited by sirogi77; 24-02-2012, 06:05 PM.

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      • #4
        Would something like this work?

        Best regards,
        Vlado
        Attached Files
        I only act like I know everything, Rogers.

        Comment


        • #5
          looks great, that will get me going, thanks.

          There is another, more complicated component to the question, but I'll follow up when I have more to show, always nicer to chat around a pic.

          thanks again!

          -c

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