hmm well in that example, youre really missing the effect of the sss object's gi on the floor, and on itself. in this case it would be better to use a per-frame lightcache, but i think for your character, this will be less of an issue.
basically there are about 100 ways to do this, its unfortunately necessary to try a few to see what works best.
basically there are about 100 ways to do this, its unfortunately necessary to try a few to see what works best.
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