Hey guys,
For some reason, If I have a planer projection as a light color value, the light values at my reference objects place in space are getting referenced (along with my expected textures) to my primary at its new location. Did a quick test on a sphere to be sure this is whats happening. Is this a known issue? If so, any way to defeat this phenomenon?
thanks!
-jason
For some reason, If I have a planer projection as a light color value, the light values at my reference objects place in space are getting referenced (along with my expected textures) to my primary at its new location. Did a quick test on a sphere to be sure this is whats happening. Is this a known issue? If so, any way to defeat this phenomenon?
thanks!
-jason
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