I'm trying to obtain a render pass of the contact shadow of my character in the ground plane without the self ambien occlusion of the character, and without the self shadows of the ground. Reading around I've aknowledge that maybe it could be solved with the user attributes, but I can't figure it out how.
I'll attach an image to show you how it's rendering the pass.
Thankyou
I'll attach an image to show you how it's rendering the pass.
Thankyou
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