Hi,
I am testing the VRayMtlHair3 shader and I see that by default the two highlights have the same position/angle, rather than allowing a shift as per the Marschner hair model. I think that this shift is an important visual aspect to some hair shading so I wondered if there was any way to create that shift in the VRayMtlHair3 shader? Just a simple cheated rotation of the incoming light direction along the hair tangent would do the trick, it doesn't need to be the full physically-based calculation.
Thanks,
Philip
I am testing the VRayMtlHair3 shader and I see that by default the two highlights have the same position/angle, rather than allowing a shift as per the Marschner hair model. I think that this shift is an important visual aspect to some hair shading so I wondered if there was any way to create that shift in the VRayMtlHair3 shader? Just a simple cheated rotation of the incoming light direction along the hair tangent would do the trick, it doesn't need to be the full physically-based calculation.
Thanks,
Philip
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