Hi guys,
I've run into a bit of a problem where I don't know if I'm doing something wrong or if it really is broken.
I have a ufo/spaceship with a big glass dome over the cockpit, and I have characters inside moving around and talking.
I'm trying to use the velocity pass for motion blur on the characters and space ship but when I render the velocity pass and the z-depth pass, the areas which are being refracted go completely nuts;
The values in the both passes go off the charts, but only in the refracted areas. If I turn the glass off all the values are normal and I can use both passes perfectly.
Anybody got any thoughts or experience with such problems?
Cheers,
Greg.
I've run into a bit of a problem where I don't know if I'm doing something wrong or if it really is broken.
I have a ufo/spaceship with a big glass dome over the cockpit, and I have characters inside moving around and talking.
I'm trying to use the velocity pass for motion blur on the characters and space ship but when I render the velocity pass and the z-depth pass, the areas which are being refracted go completely nuts;
The values in the both passes go off the charts, but only in the refracted areas. If I turn the glass off all the values are normal and I can use both passes perfectly.
Anybody got any thoughts or experience with such problems?
Cheers,
Greg.
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