Heya
Is there a way/plan to implement the lights samples similar to MR area light?
Where we have high/low/depth. This would help to speed up renders if the detail under window is not so much important and could drop to low samples/etc.
Thanks, bye.
ps I think I should have posted it in wish list ;s
Is there a way/plan to implement the lights samples similar to MR area light?
Where we have high/low/depth. This would help to speed up renders if the detail under window is not so much important and could drop to low samples/etc.
Thanks, bye.
ps I think I should have posted it in wish list ;s
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