Any ideas how I would go about simulating a shader for a camera lens coating?
See the pictures for reference:
I don't even know how to describe it. Its kind of purple, its kind of green depending on the angle. Sometimes it looks clear, sometimes it looks colored.
I'm assuming you'd have to use some Fresnel action in there somewhere but I'm having trouble pinning it down. And suggestions?
See the pictures for reference:
I don't even know how to describe it. Its kind of purple, its kind of green depending on the angle. Sometimes it looks clear, sometimes it looks colored.
I'm assuming you'd have to use some Fresnel action in there somewhere but I'm having trouble pinning it down. And suggestions?
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