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  • normal by texture

    Hello All,

    Is there a way (I couldn't find) to specify by texture if the normal of the object is flat or smooth ?
    I would like to texture a vase with tiles. The tiles are not regular and not even square, so it would be much more easy to do it by texture shading.
    The problem is that the surface of each tile has to be flat, for the reflections, etc..

    For now, I don't see how to do that.

    all the best,

    olivier
    www.mirage-cg.com

  • #2
    Hi,

    Have you tried to use two mesh smooth operations?
    For the first one set the "keep hard edges" to on/1 and for the second set it the option to off/0.

    Another options is to sculpt the mesh in mudbox/zbrush and then to use displacement.

    /Teodor
    V-Ray developer

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    • #3
      Hi Teodor,

      Thank you for your fast response. I will try that out.
      I know it's possible to model it, but I would like to make by texture, it would be much more handy.

      regards,

      olivier
      www.mirage-cg.com

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      • #4
        There is a somewhat complicated way to set it up; you can use the samplerInfo texture with the V-Ray normal and gnormal outputs, convert these to normal maps (i.e. multiply by 0.5;0.5;0.5 and add 0.5;0.5;0.5) and use them in the respective V-Ray shader as world-space normal maps.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

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