http://www.spot3d.com/vray/scenes/shave_uvs_sample.zip
In the hairsampler.ma file, I just use the VRayHairSampler node to take the Shave color and transparency and plug them into the V-Ray hair material. This approach only allows three colors of the hair material to be controlled though (the VRayHairSampler node can only read the color, transparency and incandescence attributes of the hair).
The ramp_uvw.ma sample uses the Shave colors as UV coordinates to drive other textures. This approach allows you to map more properties of the hair material, and also to use V-Ray procedural textures.
Best regards,
Vlado
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