Announcement

Collapse
No announcement yet.

Before and after

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • DPGrafik
    replied
    When can we expect this build in an OSX nightly build? the are far and few between

    Leave a comment:


  • vlado
    replied
    Originally posted by The_Distiller View Post
    That's some serious optimization right there, btw is there an ETA for the 2.4 release?
    It was supposed to be released already But there remain two important bugs that we want to fix for that release, so hopefully very soon.

    Best regards,
    Vlado

    Leave a comment:


  • The_Distiller
    replied
    That's some serious optimization right there, btw is there an ETA for the 2.4 release?

    Regards, Christian

    Leave a comment:


  • Dariusz Makowski (Dadal)
    replied
    K I'm in the dark. So what is it that the render drop by 80%?

    Its pretty great result!

    Leave a comment:


  • vlado
    replied
    Originally posted by Morbid Angel View Post
    Vlado does this improvement affect shave and haircut hair rendering?
    No, but I sent the shader changes to Joe; it is up to him to integrate them.

    Best regards,
    Vlado

    Leave a comment:


  • Morbid Angel
    replied
    Vlado does this improvement affect shave and haircut hair rendering?

    Leave a comment:


  • paulDryzen
    replied
    Phew and I thought that it was just a simple trick with some special settings in the DMC/BSP of VRay.

    I will check out the new nightly builds soon.

    Paul

    Leave a comment:


  • vlado
    replied
    Originally posted by flat View Post
    Does this improvement go into 2.40 (maya&3dsMax)?
    There's not much time to test it properly for the 2.4 version... but we'll see.

    Best regards,
    Vlado

    Leave a comment:


  • flat
    replied
    Does this improvement go into 2.40 (maya&3dsMax)? or 3.0?

    Thanx

    Leave a comment:


  • joconnell
    replied
    Ah, I understand. There's a few very useful bits on the maya side which makes sense since it's got such a heavy VFX user base. Must switch over at some point!

    Leave a comment:


  • vlado
    replied
    Originally posted by joconnell View Post
    Is the plan to eventually have one vray core
    The V-Ray core *is* the same; both implementations share a lot of code. For example, the changes that I made for the Maya hair shader are automatically included in the 3ds Max one.

    and then start linking each ui to it so that there'll only be one vray as such with the same features rolling out to every program at the same time?
    This depends; changes to the V-Ray core itself go into all products at the same time (f.e. optimizations). However, sometimes implementing a new feature requires a lot of experimentation; it makes more sense to focus on one platform while developing the feature as the code and the UI are constantly changed. Once the code is more or less complete, we start looking into porting it for other applications.

    Best regards,
    Vlado

    Leave a comment:


  • joconnell
    replied
    Vlado,

    I'm getting jealous looking over my neighbour's fence at some of the vray for maya features - I'd imagine the first thing you need to do is get the translation between each program and vray itself, and then gradually start supporting the features. Is the plan to eventually have one vray core and then start linking each ui to it so that there'll only be one vray as such with the same features rolling out to every program at the same time?

    Cheers!

    John (for 3dsmax)

    Leave a comment:


  • vlado
    replied
    Originally posted by pechart View Post
    Embree, maybe?
    No, Embree does not support hair.

    Best regards,
    Vlado

    Leave a comment:


  • pechart
    replied
    Embree, maybe?

    Leave a comment:


  • vlado
    replied
    Hm. not really.
    Perfect

    Rendersettings
    Render settings are as simple as you can get: dmc image sampler 1/4; brute force GI with 4 subdivs and 3 bounces.

    More intelligent sampling strategy
    Yes... a bit cleverer sampling of transparent hairs.

    VRayHairMtl4
    Nope; it's still hairmtl3

    i know, u have a new cpu
    Nope, both are rendered on my laptop

    Anyways, it should be in the nightly builds already, you can play with that...

    Best regards,
    Vlado

    Leave a comment:

Working...
X