I have read so many different ways of doing this recently my head wants to explode. Also, for my diffuse texture file nodes, do I want to only add the Vray Input Gamma attribute to diffuse textures? Not even say, coloured reflection textures? What about greyscale textures?
I've attached a screenshot of my settings and the results I get with them (note the splotchy roof is because it's a blend texture)
I have added a Gamma node to the diffuse colour slot for the roof material, as you can see the colour of the Gamma node (colour palette window on the right) matches the rendered result. However, the viewport and the material's diffuse colour slot swatch show as a dark brown!
The same thing happens with the wood texture I have shown in the hypershade; the material swatch can be seen to be very dark compared to the actual texture plugged into its diffuse slot.
Note that the 'affect swatches' option in the Color Mapping section of the render settings has no effect on swatches unless I set the gamma in there to 2.2. However, doing that causes double gamma to be applied (as I already have the Vray Input Gamma nodes on textures and Gamma nodes on swatches) and the render becomes washed out.
If someone can tell me what's right and what's wrong in my setup, I'd appreciate that. *Note that I save as 16bit EXR and do a bit of post work in Photoshop but not much beyond a bit of levels correction. I'm not bringing the images into Nuke or anything fancy.
I've attached a screenshot of my settings and the results I get with them (note the splotchy roof is because it's a blend texture)
I have added a Gamma node to the diffuse colour slot for the roof material, as you can see the colour of the Gamma node (colour palette window on the right) matches the rendered result. However, the viewport and the material's diffuse colour slot swatch show as a dark brown!
The same thing happens with the wood texture I have shown in the hypershade; the material swatch can be seen to be very dark compared to the actual texture plugged into its diffuse slot.
Note that the 'affect swatches' option in the Color Mapping section of the render settings has no effect on swatches unless I set the gamma in there to 2.2. However, doing that causes double gamma to be applied (as I already have the Vray Input Gamma nodes on textures and Gamma nodes on swatches) and the render becomes washed out.
If someone can tell me what's right and what's wrong in my setup, I'd appreciate that. *Note that I save as 16bit EXR and do a bit of post work in Photoshop but not much beyond a bit of levels correction. I'm not bringing the images into Nuke or anything fancy.

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