Hi there,
I was wondering if anyone here knows how to setup the VRayEnvironmentFog with a shader that could control near/far properties?
Ideally, getting the fog to start like 50m away from the camera to infinity would be perfect.
I'm mucking around with the FalloffTex plugin texture but have had no luck so far.
I was wondering if anyone here knows how to setup the VRayEnvironmentFog with a shader that could control near/far properties?
Ideally, getting the fog to start like 50m away from the camera to infinity would be perfect.
I'm mucking around with the FalloffTex plugin texture but have had no luck so far.
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