Trying to recreate a similar wall in Maya to http://cgtextures.com/texview.php?id...8g2p8b1hg7qv94 (which is also the base texture I'm using).
- Firstly, my displacement settings are handled by the Vray attributes I add to my geometry's shape node, correct? The Maya displacement node which I plug into the shadingGroup of my material is just there to connect the displacement texture map to the geometry and its settings are redundant?
- Would I want to be using a 32bit displacement map or is 8bit fine? If I'm using a greyscale map such as one exported from CrazyBump, would I generally want to use 2D displacement for that? In which situations would one use Normal displacement and vector displacement?
Basically I'm using the method described here http://mayazest.blogspot.co.nz/2012/...-in-v-ray.html (adding a Maya displacement node containing my displacement texture to the shaderGrp, add the appropriate Vray attributes onto the shape node of the geometry)
- Firstly, my displacement settings are handled by the Vray attributes I add to my geometry's shape node, correct? The Maya displacement node which I plug into the shadingGroup of my material is just there to connect the displacement texture map to the geometry and its settings are redundant?
- Would I want to be using a 32bit displacement map or is 8bit fine? If I'm using a greyscale map such as one exported from CrazyBump, would I generally want to use 2D displacement for that? In which situations would one use Normal displacement and vector displacement?
Basically I'm using the method described here http://mayazest.blogspot.co.nz/2012/...-in-v-ray.html (adding a Maya displacement node containing my displacement texture to the shaderGrp, add the appropriate Vray attributes onto the shape node of the geometry)
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