Hi!
I would like some advice on creating a snowboard sequence. Mainly how to solve the displacing snow issue. The snowboarder will go through thick snow and I want him to leave behind a trail. The only idea I have this far is to bake an ambient occlusion map and then somehow screen the animated texture on itself (making the occluded area stay black) to displace the snow with. However there are a couple of issues with this:
1. How do I screen an entire sequence on itself?
2. It's a really big mountain, so I need a very high resolution texture, even though I'll only map the area where the snowboarder will travel. Not to mention there's about a minute of animation, so there would be almost 1500 high res frames. Not a big problem, but it would be nice to find another way.
So do anyone has any tips? A procedural way would be the best. If the VRayDistanceTex were in Maya I could probably solve it with a trail of particles after the snowboarder, but that's not an option now, right?
I would like some advice on creating a snowboard sequence. Mainly how to solve the displacing snow issue. The snowboarder will go through thick snow and I want him to leave behind a trail. The only idea I have this far is to bake an ambient occlusion map and then somehow screen the animated texture on itself (making the occluded area stay black) to displace the snow with. However there are a couple of issues with this:
1. How do I screen an entire sequence on itself?
2. It's a really big mountain, so I need a very high resolution texture, even though I'll only map the area where the snowboarder will travel. Not to mention there's about a minute of animation, so there would be almost 1500 high res frames. Not a big problem, but it would be nice to find another way.
So do anyone has any tips? A procedural way would be the best. If the VRayDistanceTex were in Maya I could probably solve it with a trail of particles after the snowboarder, but that's not an option now, right?
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