Heya
I'm scratching my head to see if its possible.
I have 10 lights in my Light select pass, what I want to do is to use Material Select as a shader source for Light Select pass. So atm I have mtlBlend which screen 2 shaders together. Now I want to get render pass per each of those shaders per each light I have in scene.
So in total I get 20 render passes, 10 for each shader.
Is it doable or I have to set up 2 render passes?
Just curious if I mist something.
Thanks, bye.
I'm scratching my head to see if its possible.
I have 10 lights in my Light select pass, what I want to do is to use Material Select as a shader source for Light Select pass. So atm I have mtlBlend which screen 2 shaders together. Now I want to get render pass per each of those shaders per each light I have in scene.
So in total I get 20 render passes, 10 for each shader.
Is it doable or I have to set up 2 render passes?
Just curious if I mist something.
Thanks, bye.
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