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If 100 frames was distributed over 2 rendernodes (1-50, 51-100) what happens to frame 51 when interp frames is set to 2 or more? If it starts on frames 51 does it not need to see the previous caches's to interp?
If you are using interpolated irradiance maps, it is not a problem to use distributed rendering while calculating the maps. The calculation itself doesn't need the previous maps - they are needed during the final rendering.
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