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  • Camera Projection problem...

    I know this isn't a vray problem specifically, but I'm using my image projection in a vray shader.

    I'm learning how to do some camera projections. I have it all set up and it is working, but for some reason, the projected textured aren't quite matching up with the back plate and I can't figure out why.
    I have included the image of the scene with the image plane background, and then the actual projected texture. You can especially see how it doesn't line up in the upper left-hand corner.
    Then I have included a screenshot of the projection settings.

    Any idea why this is happening?
    Thanks!

    Click image for larger version

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ID:	877576Click image for larger version

Name:	ProjectionSettings1.jpg
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ID:	877577

  • #2
    you have to use
    Camera Resolution
    and Fit Horizontal or Vertical in your projection node

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    • #3
      Does the issue still persist?
      Svetlozar Draganov | Senior Manager 3D Support | contact us
      Chaos & Enscape & Cylindo are now one!

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      • #4
        You know, I think that solved the problem! It's strange though because I would have SWORN I tried every combo of resolutions and fits and yet it seems to work now. I need to do a little more testing, but I think that solved the issue.
        Thanks BenDel!

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        • #5
          Thank you very much for your feedback.
          Svetlozar Draganov | Senior Manager 3D Support | contact us
          Chaos & Enscape & Cylindo are now one!

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