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Vray curvature texture in maya (concave/convex)?
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Hi,
I am just testing 3.1 and so far, so awesome. However one thing I cannot get to work is the new curvature texture. How does it work? I was hoping you could use it to add scratches to the convex areas and dust build up to the convex areas. Is this possible? How would you set it up with say a flat green and a flat red colour?
Thanks
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Here is one quick example:
scene:http://ftp.chaosgroup.com/support/scenes/curvature.zip
At this point VrayCurvature texture cannot separate concave from convex areas.
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Hi, was wondering if there was any update on this? I notice that the vray curvature node for Houdini seems to have an option to read either convex/concave or both. Any chance of getting this same implementation for Maya? I'm currently using the VrayDirt texture to exclude concave curves but its difficult to get the right result
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