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Originally posted by t.petrov View PostThe last screen has a checkbox that asks if you want to see the changelog or not.
Having it in the "root" of the download for the release would be nice (or well for me at least). But, now that I know where it is, then fair enough.
Originally posted by t.petrov View PostI don't think we have any plans to do zip installs for maya's night builds, unfortunately.
Thanks for your feedback.
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Originally posted by Jimmi View PostWell thats the thing. Generating the modified mel files is relatively easy.
I would rather do that than having to hunt down all the needed libs and files from a "installed" version.
(though, I did use the "uninstall log" to figure out what files were needed).
At least comparing the official (old build) to the nightlies there are a few changes in the needed library files.
So, install, copy files, uninstall is a tiny bit more hassle than "copy zip content, modifiy mel" and I am indeed lazy(and it will help me deploy a version knowing that I have all the files needed).
If you set the paths to some empty directory, I think it writes everything in it (but I didn't check this for a while).
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Also we have a guide for people that want to do network installs.
Here it is http://help.chaosgroup.com/vray/help...l_from_dir.htmV-Ray developer
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Originally posted by t.petrov View PostAlso we have a guide for people that want to do network installs.
Here it is http://help.chaosgroup.com/vray/help...l_from_dir.htmOriginally posted by alainfx View PostWhen you start the installer, it asks for maya's location, VRay's location, etc...
If you set the paths to some empty directory, I think it writes everything in it (but I didn't check this for a while).
The only thing that had me "install into the maya directory" was this part in the instructions.
You will get a message that an error occurred during the installation, because the installer will not be able to find and modify some of the standard Maya MEL scripts, which otherwise cause minor glitches when running V-Ray inside Maya. You can safely ignore this error.
Maybe I should check that part again.
On the other hand, I really doubt that these mel files(the modified maya ones) will ever change (between vray versions), so we will probably ignore those in the future builds and just use the same one.
I was only asking about the zip for nightlies in case it was an easy thing for you.
None of this is a "problem" at all (and its not that often we update anyway), its more a question of ironing out the workflow a bit (it wont always be myself who takes care of it, so the easier it is the easier it is to give to somebody else).
All in all I hope these posts will also help other people in the future so thanks for the feedback everybody.
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The .zip nightlies have been requested by other people too, so we'll see. My main concern is the size of the nightly builds - the server has somewhat limited space and it tends to fill up quickly even now. But we'll see.
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by ChaosGroup View PostThe 2.4 builds were removed from the download section on our web site because we found out that they needed more refinement. The release of 2.4 was moved back in time so we could synchronize features between versions, fix more bugs, etc.
Today we have released 2.3 version for all platforms.
Does it contain the refinement you talked about ?
Also I'm wondering, I did a "diff" between release notes of the above stable build and the latest nightly.
There is only 1 line of difference.
Does it mean the real differences are seen in the 3.0 beta 1 section of the release notes ?
Cheers.
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There are a lot of differences between the stable_2.4 and the last Nightly Build.
Stable version doesn't contain all the features/fixes available in the last Nightly build - this is something normal , all new features and fixes must be tested extensively before their implementation in stable-build.
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The main difference is RT/CUDA support. Aside from this - various RT/maya fluids/general fixes, VRayDistance texture, OutputDeepWriter, animated extra attributes (both user and OpenEXR), set for renderable curves, proper soft limits for attributes, subdivs limits for swatch rendering. The 2.4 nightly builds are back again, but are still under testing.V-Ray/PhoenixFD for Maya developer
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Originally posted by JabbaTheNut View PostAny word on when an official 2.4 version will be released?
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Originally posted by dariofx View PostI thought it was already released?
V-Ray: V-Ray for Maya version 2.40.01, revision 23619 from Sep 18 2013, 19:08:52
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