Hi there,
In Max there are options for controlling the reflection glossiness amount in percentage - how do we do this in Maya?
^ See fringerprint.jpg has a 10% effect on that channel.
Another thing is that I cannot seem to control glossiness itself by adjusting texture brightness either (ie turning on alpha is luminance and playing with the Color Gain / Color Offset).
In Max there are options for controlling the reflection glossiness amount in percentage - how do we do this in Maya?
^ See fringerprint.jpg has a 10% effect on that channel.
Another thing is that I cannot seem to control glossiness itself by adjusting texture brightness either (ie turning on alpha is luminance and playing with the Color Gain / Color Offset).
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