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spec disappear in reflection when glossiness isn't set to 1 - bug ?

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  • spec disappear in reflection when glossiness isn't set to 1 - bug ?

    Hello
    I can't get highlights on reflect objects if the reflective objects is not 100% glossy.
    wall glossiness set to 1
    Click image for larger version

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    wall glossiness set to 0.999
    Click image for larger version

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    I use point lights and VRayMLT.
    I get the same thing with a Blinn material, but if I render with MayaSoftware or Mental highlights are here.

    The workaround I use is to replace point lights with VraySphereLights. I get reflection of the reflection contribution of lights but not their specular contribution.
    The limit of this workaround is to denoise the reflection of a reflection with small powerfull lights.

    I think I need to reflect specular, I don't know if it's a bug or if there is a method to get it.

  • #2
    Turn on "reflective GI caustics"; if you don't use GI, then just enable it for a moment, change the option, and then disable it.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Yes ! Thank a lot Vlado !

      Comment

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