I have created white hair in various ways using a mix of various softwares/approaches
(a) nhair + vrayHairMtl3 + GI + vray 2.25/3
(b) shave + shave shader + noGI + vray 2.25/2.3
(c) yeti + vrayHairMtl3 + GI +vray 2.25/2.3
What I need is to create white hair WITHOUT GI. Short of faking gi with an array of lights, or jacking up the diffuse component of the shader above 1.0, which is a delicate balance and forces my hand on how to construct shaders for the non-hair elements in the scene, does anyone have any good workflows for this? I cannot really avoid a general gray tone. Even the vray presets on the vrayHairMtl3 have always created are a cool gray and not a true white in the absence of GI.
I understand the premise of the shader and GI is kind of a must for white hair imo but I am operating under some render constraints and just curious if I have missed a previous thread on this or if anyone has any alternative workflows they would be willing to share.
(a) nhair + vrayHairMtl3 + GI + vray 2.25/3
(b) shave + shave shader + noGI + vray 2.25/2.3
(c) yeti + vrayHairMtl3 + GI +vray 2.25/2.3
What I need is to create white hair WITHOUT GI. Short of faking gi with an array of lights, or jacking up the diffuse component of the shader above 1.0, which is a delicate balance and forces my hand on how to construct shaders for the non-hair elements in the scene, does anyone have any good workflows for this? I cannot really avoid a general gray tone. Even the vray presets on the vrayHairMtl3 have always created are a cool gray and not a true white in the absence of GI.
I understand the premise of the shader and GI is kind of a must for white hair imo but I am operating under some render constraints and just curious if I have missed a previous thread on this or if anyone has any alternative workflows they would be willing to share.
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