Hi
I'm trying to write some extremely basic mel scripts to speed up my workflow when creating shader networks. Basically just copying commands from the script editor and adding a few string variables here and there, so that i can build my favourite shader networks at the touch of a shelf button.
However the vray nodes don't seem to work. For example if i try
shadingNode -asTexture VrayDirt
sometimes it works, other times it doesn't. Even though all i've done is copy it from the script editor history!
also i don't seem to be able to use 'textures from plugin' (for example compMaxtex or FalloffTex)
is it actually possible to do this? should I give up? or are there correct procedures to use to ensure vray nodes are correctly loaded with mel?
thanks
I'm trying to write some extremely basic mel scripts to speed up my workflow when creating shader networks. Basically just copying commands from the script editor and adding a few string variables here and there, so that i can build my favourite shader networks at the touch of a shelf button.
However the vray nodes don't seem to work. For example if i try
shadingNode -asTexture VrayDirt
sometimes it works, other times it doesn't. Even though all i've done is copy it from the script editor history!
also i don't seem to be able to use 'textures from plugin' (for example compMaxtex or FalloffTex)
is it actually possible to do this? should I give up? or are there correct procedures to use to ensure vray nodes are correctly loaded with mel?
thanks
Comment