I´m trying to render alot of particles about 15-70 millions particles from splashes and foam created in Vray.
I can export .Bin and .prt files.
I know I can use the creat a particle system using a realflow emitter. It works great with not so many particles = around 1 million since th LOD does not work and the viewport showning 10 million plus particles just isn´t working..
Like in Krakatoa prt loader for example you can very fast and easy just control the amount of particles showing in viewport - sadly Vray can´t render particles from prt loader..
I´ve been playing around with partio4Maya but I can´t get the partio emit or partio Import cache to work properly either. It would be ccol to have something like a partio4Vray whoch just loads the particles in rendertime...
how do people render alot of particles in Vray for Maya?
I can export .Bin and .prt files.
I know I can use the creat a particle system using a realflow emitter. It works great with not so many particles = around 1 million since th LOD does not work and the viewport showning 10 million plus particles just isn´t working..
Like in Krakatoa prt loader for example you can very fast and easy just control the amount of particles showing in viewport - sadly Vray can´t render particles from prt loader..
I´ve been playing around with partio4Maya but I can´t get the partio emit or partio Import cache to work properly either. It would be ccol to have something like a partio4Vray whoch just loads the particles in rendertime...
how do people render alot of particles in Vray for Maya?
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