I'm working on a scene with something floating in the water. I've got a fairly good look, but I'm wanting to add a couple little extra details that will really help to sell it.
So I was told that there is a shader in renderman that will create a filet where two objects meet. So if you have an object floating in the water there will be a little filet all around it to sort of simulate the surface tension.
Is there anything like that that could be rigged up in vray? Or perhaps there's just a way to do it in maya separate from vray?
Thanks!
So I was told that there is a shader in renderman that will create a filet where two objects meet. So if you have an object floating in the water there will be a little filet all around it to sort of simulate the surface tension.
Is there anything like that that could be rigged up in vray? Or perhaps there's just a way to do it in maya separate from vray?
Thanks!
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