Announcement

Collapse
No announcement yet.

Filet an edge where two objects meet...

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Filet an edge where two objects meet...

    I'm working on a scene with something floating in the water. I've got a fairly good look, but I'm wanting to add a couple little extra details that will really help to sell it.

    So I was told that there is a shader in renderman that will create a filet where two objects meet. So if you have an object floating in the water there will be a little filet all around it to sort of simulate the surface tension.

    Is there anything like that that could be rigged up in vray? Or perhaps there's just a way to do it in maya separate from vray?

    Thanks!

  • #2
    Ambient occlusion or distance tex used in the bump map channel should do it.

    Comment

    Working...
    X