Hello,
I have a neon sign using the vray light material with direct Illum on, I have to pump the intensity very high to get the desired light/gi bleed. But the actually geo is now blown out and visibly unappealing. Is there a way to use the light material for both gi and light calculations but use another material for the final render. I know there is the material overrides but It looks like there is no separate slots for eye rays and light rays.
P.s.
I know it can easily be done in comp but would prefer to fix it in 3D.
Thanks!
I have a neon sign using the vray light material with direct Illum on, I have to pump the intensity very high to get the desired light/gi bleed. But the actually geo is now blown out and visibly unappealing. Is there a way to use the light material for both gi and light calculations but use another material for the final render. I know there is the material overrides but It looks like there is no separate slots for eye rays and light rays.
P.s.
I know it can easily be done in comp but would prefer to fix it in 3D.
Thanks!
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