You can take my example and use a dome light with a texture too instead of the global environment, I'll make another example of this.
It could work with only Dome lights as well, but the approach is different. There are actually a few ones that I can think of:
* One way is to use light linking and have two dome lights - one linked to all objects but one, the other light linked only to the one object
* Another way is to use the reflection exclusion sets in the vray object properties > assign it to the one object and exclude the dome light's reflections from there and use a material environment override.
I can make scenes for all these examples, just tell me how urgent would you need them
It could work with only Dome lights as well, but the approach is different. There are actually a few ones that I can think of:
* One way is to use light linking and have two dome lights - one linked to all objects but one, the other light linked only to the one object
* Another way is to use the reflection exclusion sets in the vray object properties > assign it to the one object and exclude the dome light's reflections from there and use a material environment override.
I can make scenes for all these examples, just tell me how urgent would you need them

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