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Material Specific Environment Setup - How to?

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  • #16
    You can take my example and use a dome light with a texture too instead of the global environment, I'll make another example of this.

    It could work with only Dome lights as well, but the approach is different. There are actually a few ones that I can think of:
    * One way is to use light linking and have two dome lights - one linked to all objects but one, the other light linked only to the one object
    * Another way is to use the reflection exclusion sets in the vray object properties > assign it to the one object and exclude the dome light's reflections from there and use a material environment override.

    I can make scenes for all these examples, just tell me how urgent would you need them
    Alex Yolov
    Product Manager
    V-Ray for Maya, Chaos Player
    www.chaos.com

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    • #17
      Thanks for the scene I have been wondering about using this for a while. What purpose does the environment priority serve?

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      • #18
        Environment priority - this specifies how to determine the environment to use if a reflected or refracted ray goes through several materials each of which has an environment override.
        http://docs.chaosgroup.com/display/V...RayMtl-Options

        For example, if you have several refractive objects behind each other and each of them have Environment Override property, the one with the highest Environment Priority value will be taken into account and rendered.
        Svetlozar Draganov | Senior Manager 3D Support | contact us
        Chaos & Enscape & Cylindo are now one!

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