Hi there, I'm trying to integrate V-Ray 2 into our in-house renderfarm scripts and have a couple of snags that maybe somebody could help with:
First, from the command line it doesn't seem possible to predict the filename of a vrscene when exporting from Maya. Sometimes the render layer will be appended to the filename and sometimes not. I'd like to avoid reverse engineering the logic, and also avoid having to open up a mayabatch just to peek inside the scene. Can I just force Maya to export exactly the filename I specify? I could hunt around for files after the process, but that's a bit hacky.
Second, our artists will be using irradiance maps, pre-cached for animation. How can we automate this efficiently? The only solution I have found is to have 1 render layer for the pre-cache, and 1 for the render. On the farm, the Maya scene will be exported to two vrscenes but this seems very inefficient. Is it possible to generate the maps, then render the images from the same vrscene?
First, from the command line it doesn't seem possible to predict the filename of a vrscene when exporting from Maya. Sometimes the render layer will be appended to the filename and sometimes not. I'd like to avoid reverse engineering the logic, and also avoid having to open up a mayabatch just to peek inside the scene. Can I just force Maya to export exactly the filename I specify? I could hunt around for files after the process, but that's a bit hacky.
Second, our artists will be using irradiance maps, pre-cached for animation. How can we automate this efficiently? The only solution I have found is to have 1 render layer for the pre-cache, and 1 for the render. On the farm, the Maya scene will be exported to two vrscenes but this seems very inefficient. Is it possible to generate the maps, then render the images from the same vrscene?
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