Originally posted by bennyboy
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Universal Settings scene.
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Yea BF is not an option. Takes too long even with universal settings.
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Originally posted by RockinAkin View PostIf you're going the completely automated route - wouldn't a true Universal approach be setting your AA Max Subdivs to 100, and your Min Shade Rate to 100 as well? Then all that matters in your scene would be your Image Sampler Color Threshold (controlling your AA samples amount), and DMC Sampler Noise Threshold (controlling your secondary samples amount).
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Originally posted by Dariusz Makowski (Dadal) View PostIs Irradiance map subdivision also controlled by Universal settings? I tried to get smooth GI today at 150 subdiv settings. I kinda failed.
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Is Irradiance map subdivision also controlled by Universal settings? I tried to get smooth GI today at 150 subdiv settings. I kinda failed.
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Originally posted by vlado View PostWill be too slow to be useful.
I've always suspected that the default noise threshold value of 0.01 almost always makes the DMC sampler use the upper limit of available secondary samples... but I cant tell for sure since there isn't a DMCSampleRate render element yet.
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If you're going the completely automated route - wouldn't a true Universal approach be setting your AA Max Subdivs to 100, and your Min Shade Rate to 100 as well?
Then all that matters in your scene would be your Image Sampler Color Threshold (controlling your AA samples amount), and DMC Sampler Noise Threshold (controlling your secondary samples amount).
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Originally posted by Dariusz Makowski (Dadal) View PostHumh
Will need to re-check my tests. But I think that when I had noise threshold set to 0.0075 I was getting acceptable Light pass but not reflection pass. Then I went to 0.002 and reflection was better-I think I actually settled on it and light was way over the edge with quality. So I just wondered if I can somehow manually boost per reflection quality.
In any case you are saying that I will need big numbers due to subdivision or not if I were to use the Divide Shading Subdivs. I pretty much have 3 materials in my scene now. So the one causing reflection Issues could be set to 200 to double+ the samples on it and in return it should produce better results without wasting time on light samples via threshold approach.
Will test it. Thanks!
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On a related note I presume that any min shading rate samples are still governed by early termination?
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Originally posted by svetlozar_draganov View PostUniversal settings control the image quality via single parameter - Image Sampler Threshold. Hence controlling the separate properties of the scene is not the main aim of this approach.
In general if something is noisier you have to just decrease Threshold value until you get the noise-levels you are looking after.
However it is still possible to use DMC Sampler and secondary rays subdivisions in order to decrease the amount of noise locally but you have to have in mind that the number of the subdivisions should be much greater (usually x10) comparing non-universal approach due to the fact that by default Vray subdivides secondary rays subdivisions by the max AA subdivs. In Vray 3.x we've introduced an option to disable that internal subdivision called "Divide Shading Subdivs" which will force Vray to use the user input subdivs without subdividing them, so you don't have to bump them to extreme values.
If this option is activated which is by default there will be almost no difference between 8 and 16 glossy subdivisions since they both will be subdivided by 100 - in order to get a desired noise reduction you should use value like 160 or more depending on the rest DMC Sampler settings like Adaptive Amount / Adaptive Threshold / Adaptive Min Samples and Min Shading Rate(in version 3.x).
Another quick approach to increase the quality of the DMC rays globally would be to use Subdivs Multiplier into DMC Sampler Settings.
Will need to re-check my tests. But I think that when I had noise threshold set to 0.0075 I was getting acceptable Light pass but not reflection pass. Then I went to 0.002 and reflection was better-I think I actually settled on it and light was way over the edge with quality. So I just wondered if I can somehow manually boost per reflection quality.
In any case you are saying that I will need big numbers due to subdivision or not if I were to use the Divide Shading Subdivs. I pretty much have 3 materials in my scene now. So the one causing reflection Issues could be set to 200 to double+ the samples on it and in return it should produce better results without wasting time on light samples via threshold approach.
Will test it. Thanks!
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isn't AA MAX supposed to be 100?Originally posted by bigbossfr View PostVlado, whats about this universal settings :
AA min : 1
AA max : 10
AA Threshold : 0.010
DMC Sampler subdivs mult : 0
Min shading rate : 16
It works great (with BF + LC GI) !
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