Announcement

Collapse
No announcement yet.

Universal Settings scene.

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Universal settings control the image quality via single parameter - Image Sampler Threshold. Hence controlling the separate properties of the scene is not the main aim of this approach.
    In general if something is noisier you have to just decrease Threshold value until you get the noise-levels you are looking after.

    However it is still possible to use DMC Sampler and secondary rays subdivisions in order to decrease the amount of noise locally but you have to have in mind that the number of the subdivisions should be much greater (usually x10) comparing non-universal approach due to the fact that by default Vray subdivides secondary rays subdivisions by the max AA subdivs. In Vray 3.x we've introduced an option to disable that internal subdivision called "Divide Shading Subdivs" which will force Vray to use the user input subdivs without subdividing them, so you don't have to bump them to extreme values.

    If this option is activated which is by default there will be almost no difference between 8 and 16 glossy subdivisions since they both will be subdivided by 100 - in order to get a desired noise reduction you should use value like 160 or more depending on the rest DMC Sampler settings like Adaptive Amount / Adaptive Threshold / Adaptive Min Samples and Min Shading Rate(in version 3.x).

    Another quick approach to increase the quality of the DMC rays globally would be to use Subdivs Multiplier into DMC Sampler Settings.
    Last edited by Svetlozar Draganov; 02-07-2014, 01:33 AM.
    Svetlozar Draganov | Senior Manager 3D Support | contact us
    Chaos & Enscape & Cylindo are now one!

    Comment


    • #17
      Vlado, whats about this universal settings :
      AA min : 1
      AA max : 10
      AA Threshold : 0.010
      DMC Sampler subdivs mult : 0
      Min shading rate : 16

      It works great (with BF + LC GI) !
      www.deex.info

      Comment


      • #18
        isn't AA MAX supposed to be 100?
        Originally posted by bigbossfr View Post
        Vlado, whats about this universal settings :
        AA min : 1
        AA max : 10
        AA Threshold : 0.010
        DMC Sampler subdivs mult : 0
        Min shading rate : 16

        It works great (with BF + LC GI) !
        Bobby Parker
        www.bobby-parker.com
        e-mail: info@bobby-parker.com
        phone: 2188206812

        My current hardware setup:
        • Ryzen 9 5900x CPU
        • 128gb Vengeance RGB Pro RAM
        • NVIDIA GeForce RTX 4090 X2
        • ​Windows 11 Pro

        Comment


        • #19
          Originally posted by glorybound View Post
          isn't AA MAX supposed to be 100?
          I chose 100 because it is a high enough value to cover most cases. But in practice many people lower that.

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

          Comment


          • #20
            Originally posted by svetlozar_draganov View Post
            Universal settings control the image quality via single parameter - Image Sampler Threshold. Hence controlling the separate properties of the scene is not the main aim of this approach.
            In general if something is noisier you have to just decrease Threshold value until you get the noise-levels you are looking after.

            However it is still possible to use DMC Sampler and secondary rays subdivisions in order to decrease the amount of noise locally but you have to have in mind that the number of the subdivisions should be much greater (usually x10) comparing non-universal approach due to the fact that by default Vray subdivides secondary rays subdivisions by the max AA subdivs. In Vray 3.x we've introduced an option to disable that internal subdivision called "Divide Shading Subdivs" which will force Vray to use the user input subdivs without subdividing them, so you don't have to bump them to extreme values.

            If this option is activated which is by default there will be almost no difference between 8 and 16 glossy subdivisions since they both will be subdivided by 100 - in order to get a desired noise reduction you should use value like 160 or more depending on the rest DMC Sampler settings like Adaptive Amount / Adaptive Threshold / Adaptive Min Samples and Min Shading Rate(in version 3.x).

            Another quick approach to increase the quality of the DMC rays globally would be to use Subdivs Multiplier into DMC Sampler Settings.
            Humh

            Will need to re-check my tests. But I think that when I had noise threshold set to 0.0075 I was getting acceptable Light pass but not reflection pass. Then I went to 0.002 and reflection was better-I think I actually settled on it and light was way over the edge with quality. So I just wondered if I can somehow manually boost per reflection quality.

            In any case you are saying that I will need big numbers due to subdivision or not if I were to use the Divide Shading Subdivs. I pretty much have 3 materials in my scene now. So the one causing reflection Issues could be set to 200 to double+ the samples on it and in return it should produce better results without wasting time on light samples via threshold approach.

            Will test it. Thanks!
            CGI - Freelancer - Available for work

            www.dariuszmakowski.com - come and look

            Comment


            • #21
              On a related note I presume that any min shading rate samples are still governed by early termination?

              Comment


              • #22
                Originally posted by Dariusz Makowski (Dadal) View Post
                Humh

                Will need to re-check my tests. But I think that when I had noise threshold set to 0.0075 I was getting acceptable Light pass but not reflection pass. Then I went to 0.002 and reflection was better-I think I actually settled on it and light was way over the edge with quality. So I just wondered if I can somehow manually boost per reflection quality.

                In any case you are saying that I will need big numbers due to subdivision or not if I were to use the Divide Shading Subdivs. I pretty much have 3 materials in my scene now. So the one causing reflection Issues could be set to 200 to double+ the samples on it and in return it should produce better results without wasting time on light samples via threshold approach.

                Will test it. Thanks!
                Vlado mentioned trying out an option on the render elements to have them considered more heavily for anti aliasing which might partially solve the issue. I was using raw light passes in maya over the past while which had the "consider for AA" option in them and it definitely helped for lights that would have been either too low or materials that didn't have enough solid diffuse to allow clean light sampling.

                Comment


                • #23
                  Originally posted by joconnell View Post
                  On a related note I presume that any min shading rate samples are still governed by early termination?
                  Yes.

                  Best regards,
                  Vlado
                  I only act like I know everything, Rogers.

                  Comment


                  • #24
                    If you're going the completely automated route - wouldn't a true Universal approach be setting your AA Max Subdivs to 100, and your Min Shade Rate to 100 as well?
                    Then all that matters in your scene would be your Image Sampler Color Threshold (controlling your AA samples amount), and DMC Sampler Noise Threshold (controlling your secondary samples amount).
                    Akin Bilgic | CGGallery.com
                    Modeler & Generalist TD

                    V-Ray Render Optimization
                    V-Ray DMC Calculator

                    Comment


                    • #25
                      Originally posted by RockinAkin View Post
                      If you're going the completely automated route - wouldn't a true Universal approach be setting your AA Max Subdivs to 100, and your Min Shade Rate to 100 as well?
                      Will be too slow to be useful.

                      Best regards,
                      Vlado
                      I only act like I know everything, Rogers.

                      Comment


                      • #26
                        Originally posted by vlado View Post
                        Will be too slow to be useful.
                        Even if the DMC noise threshold is set high?

                        I've always suspected that the default noise threshold value of 0.01 almost always makes the DMC sampler use the upper limit of available secondary samples... but I cant tell for sure since there isn't a DMCSampleRate render element yet.
                        Akin Bilgic | CGGallery.com
                        Modeler & Generalist TD

                        V-Ray Render Optimization
                        V-Ray DMC Calculator

                        Comment


                        • #27
                          Originally posted by RockinAkin View Post
                          Even if the DMC noise threshold is set high?
                          Well, you can certainly try and see what happens. But I still think it is not practical.

                          Best regards,
                          Vlado
                          I only act like I know everything, Rogers.

                          Comment


                          • #28
                            Is Irradiance map subdivision also controlled by Universal settings? I tried to get smooth GI today at 150 subdiv settings. I kinda failed.
                            CGI - Freelancer - Available for work

                            www.dariuszmakowski.com - come and look

                            Comment


                            • #29
                              Originally posted by Dariusz Makowski (Dadal) View Post
                              Is Irradiance map subdivision also controlled by Universal settings? I tried to get smooth GI today at 150 subdiv settings. I kinda failed.
                              I'd go with BF/LC, scrap irradiance map. The beauty of this method is it's simplicity: all noise gets controlled from one place.

                              Comment


                              • #30
                                Originally posted by RockinAkin View Post
                                If you're going the completely automated route - wouldn't a true Universal approach be setting your AA Max Subdivs to 100, and your Min Shade Rate to 100 as well? Then all that matters in your scene would be your Image Sampler Color Threshold (controlling your AA samples amount), and DMC Sampler Noise Threshold (controlling your secondary samples amount).
                                That's a pretty interesting thought. Rockin, have you done this?

                                Comment

                                Working...
                                X