Vlado,
Quick Question, So I have been working my way through Grant Warwick Vray Videos just to learn some new work flows. This is obviously set up for 3ds max but most of it is applicable to maya. I have a question regarding the way he is creating materials in maya. He is using a 3dmax falloff curve node something that those of us in maya don't have. I know there are ways to simulate this based on a gradient map but I found this interesting post from here http://therenderblog.com/custom-fresnel-curves-in-maya/ and here http://therenderblog.com/custom-fres...n-maya-part-2/.
So i downloaded the script and don't see any reason why this same theory cannot be applied to a VrayMTL my question is in maya were is the correct connection for the remap node. In Grants Videos he is turning off the use Fresnel and using this in place. Anyway in maya I am wondering if this is contected to the Reflection Color, Amount or in the Frensel IOR.
Anyway I hope you find this some what interesting and I am sure will have some good thoughts.
Quick update so connected to the the reflection color with IOR turned off seems to produce the correct result reflection on the glancing angles are stronger than look directly at the object.
I am using Vray 3.0 and Maya 2015
Best, J
Quick Question, So I have been working my way through Grant Warwick Vray Videos just to learn some new work flows. This is obviously set up for 3ds max but most of it is applicable to maya. I have a question regarding the way he is creating materials in maya. He is using a 3dmax falloff curve node something that those of us in maya don't have. I know there are ways to simulate this based on a gradient map but I found this interesting post from here http://therenderblog.com/custom-fresnel-curves-in-maya/ and here http://therenderblog.com/custom-fres...n-maya-part-2/.
So i downloaded the script and don't see any reason why this same theory cannot be applied to a VrayMTL my question is in maya were is the correct connection for the remap node. In Grants Videos he is turning off the use Fresnel and using this in place. Anyway in maya I am wondering if this is contected to the Reflection Color, Amount or in the Frensel IOR.
Anyway I hope you find this some what interesting and I am sure will have some good thoughts.
Quick update so connected to the the reflection color with IOR turned off seems to produce the correct result reflection on the glancing angles are stronger than look directly at the object.
I am using Vray 3.0 and Maya 2015
Best, J
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