Hi there, I'm wondering who uses 3D procedural textures with VRay, and how its supposed to be done. For example, suppose I have an explosion of rocky debris, or an animated engine with a hundred parts, procedurals are a quick way to texture all of those parts with just a couple of materials and without worrying about UVs. I've been doing this for years.
In VRay however, Maya's 'local' attribute on 3D textures does not work, not in 3, or 2.4 and I assume has never worked. This means we cannot use the 3D textures directly on animated objects without creating one texture placement per animated transform - impractical in the examples above.
Vray does support Maya's Texture Reference Objects, which allow us to lock a 3D texture even to deforming geometry, but it does not work with subdivided meshes - textures become severely distorted so this is no use in production.
This seems to be a pretty big and obvious hole in the renderer's functionality so I'm wondering what I'm missing. Is there another VRay feature that achieves the same goal?
In VRay however, Maya's 'local' attribute on 3D textures does not work, not in 3, or 2.4 and I assume has never worked. This means we cannot use the 3D textures directly on animated objects without creating one texture placement per animated transform - impractical in the examples above.
Vray does support Maya's Texture Reference Objects, which allow us to lock a 3D texture even to deforming geometry, but it does not work with subdivided meshes - textures become severely distorted so this is no use in production.
This seems to be a pretty big and obvious hole in the renderer's functionality so I'm wondering what I'm missing. Is there another VRay feature that achieves the same goal?
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