Hi all,
Does anyone know of a way to assign an HDR map specific object so you can have various HDR domes in the scene?
I'm trying to avoid the reflection of an HDR map in a V-Ray Material Wrapper node while keeping the HDR for reflections in the object being reflected.
If that makes sense. Think reflection in a pool. I want the object to reflect but not the sky.
?
Turning off "affect reflections: messes with the reflections on the main object and I'd like to try and avoid heavy comp work in Nuke.
Thoughts?
V-Ray 3 / Maya 2015.
Cheers.
Does anyone know of a way to assign an HDR map specific object so you can have various HDR domes in the scene?
I'm trying to avoid the reflection of an HDR map in a V-Ray Material Wrapper node while keeping the HDR for reflections in the object being reflected.
If that makes sense. Think reflection in a pool. I want the object to reflect but not the sky.
?
Turning off "affect reflections: messes with the reflections on the main object and I'd like to try and avoid heavy comp work in Nuke.
Thoughts?
V-Ray 3 / Maya 2015.
Cheers.
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