I'm doing some tests rendering VRayMtlHair3 and it's slower than I would like for animation. I'm using Brute Force / Light Cache GI.
I read that you can render the hair in a separate pass using Photon Map GI to speed it up, but when I try that it just disappears completely. Also, if I rendered in a separate pass how would I get the shadows cast from the hair onto the head object?
I have also read that some people use Mental Ray for just the hair pass, but I don't know how that would work either with the shadows. I probably just don't know enough about compositing.
Are there any other options?
Thanks!
I read that you can render the hair in a separate pass using Photon Map GI to speed it up, but when I try that it just disappears completely. Also, if I rendered in a separate pass how would I get the shadows cast from the hair onto the head object?
I have also read that some people use Mental Ray for just the hair pass, but I don't know how that would work either with the shadows. I probably just don't know enough about compositing.
Are there any other options?
Thanks!
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