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  • v-ray for maya 2016

    Hi,
    just want to ask , when will be official build for maya 2016 be available.
    I know I can use the nightlies build, just asking !
    Thanks
    Johnny Grilo
    http://www.square-zero-one.com/
    https://www.facebook.com/squarezeroone

  • #2
    It's a few weeks away. There were some changes between the last beta and the official release that we needed to take care of; also we haven't managed to install our official licenses for 2016 yet - looks like we got a .lic file for 2015 instead, so it's been a few frustrating days now with back-and-forths between us and Autodesk. Not much of a problem on Windows and Mac as there are trial versions, but right now we actually have no ways to test the Linux builds yet.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      hi

      shall we use the nightlies or just hold our fingers still and stick to maya 2015 in the meantime for some straight architectural visualizations - nothing fancy?!

      would love to use the new maya ..

      br matt

      Comment


      • #4
        The Linux version needs more work due to Qt changes. But the Windows and Mac OS X versions seem to be working ok.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment


        • #5
          Does the Linux version only have ui/qt issues, or are there render issues too?
          I ask since our render farm is on linux, but our workstations uses windows. So maya only runs through batch mode on our linux computers.
          CG Artist - RnD and CG Supervision at Industriromantik

          Comment


          • #6
            I don't think there are render issues.

            Best regards,
            Vlado
            I only act like I know everything, Rogers.

            Comment


            • #7
              Love the support for the new hypershade!! Thank you for that
              Johnny Grilo
              http://www.square-zero-one.com/
              https://www.facebook.com/squarezeroone

              Comment


              • #8
                Good to know that it works

                Best regards,
                Vlado
                I only act like I know everything, Rogers.

                Comment


                • #9
                  I just saw Simon playing with the hypershade here... looks pretty awesome. We'll put a test scene to render on Linux and see if it comes through without errors.
                  Best Regards,
                  Fredrik

                  Comment


                  • #10
                    For the record:
                    Starting with rev 25823 the linux build for Maya 2016 should be fully functional.
                    Please test and report problems.
                    V-Ray developer

                    Comment


                    • #11
                      It seems we are hitting a wall when attempting to render a scene on Linux using 25823:

                      Code:
                      Executing command using subprocess.Popen(): //192.168.0.226/pipeline/bin/maya/builds/maya_v2016_linux64/bin/Render -r vray -x 2647 -y 1872 -reg 0 264 0 187 -s 2 -e 2 -rl defaultRenderLayer -im <Scene>_slice1_<Layer>_<Camera>. -cam renderCam -proj //192.168.0.225/prod/proj7/maya -rd //192.168.0.225/prod/proj7/maya/images/scene7/slices //192.168.0.225/prod/proj7/maya/scenes/scene7.mb
                      Script PID: 13522
                      App PID: 13525
                      >>> 
                      >>> Starting "/192.168.0.226/pipeline/bin/maya/builds/maya_v2016_linux64/bin/maya"
                      >>> Maya.env file copied from /home/IRUser/maya/2015-x64/ to /home/IRUser/maya/2016/Maya.env
                      >>> Copied preferences from a previous version.
                      >>> terminate called after throwing an instance of 'std::logic_error'
                      >>>   what():  basic_string::_S_construct NULL not valid
                      >>> Stack trace:
                      >>>   /lib64/libc.so.6() [0x3ede232920]
                      >>>   gsignal
                      >>>   abort
                      >>>   __gnu_cxx::__verbose_terminate_handler()
                      >>>   /usr/lib64/libstdc++.so.6() [0x3ee0ebcbe6]
                      >>>   /usr/lib64/libstdc++.so.6() [0x3ee0ebcc13]
                      >>>   /usr/lib64/libstdc++.so.6() [0x3ee0ebcd0e]
                      >>>   std::__throw_logic_error(char const*)
                      >>>   /usr/lib64/libstdc++.so.6() [0x3ee0e9ce59]
                      >>>   std::basic_string<char, std::char_traits<char>, std::allocator<char> >::basic_string(char const*, std::allocator<char> const&)
                      >>>   //192.168.0.226/pipeline/bin/maya/builds/maya_v2016_linux64/lib/libMC3.so.8(+0xb7330) [0x7f5677692330]
                      >>>   //192.168.0.226/pipeline/bin/maya/builds/maya_v2016_linux64/lib/libMC3.so.8(+0x139c7f) [0x7f5677714c7f]
                      >>>   //192.168.0.226/pipeline/bin/maya/builds/maya_v2016_linux64/lib/libMC3.so.8(+0xb7f69) [0x7f5677692f69]
                      >>>   CMLFacade::Initialize(CMLWaypoint*, wchar_t const*, wchar_t const*, wchar_t const*, int, unsigned int, long long, long long, MC3_MODE, wchar_t const*)
                      >>>   TCIPClient::initialize()
                      >>>   TCIPClient::TCIPClient()
                      >>>   TCIPClient::theOne()
                      >>>   TbaseApp::cipReportStartup()
                      >>>   TbaseApp::initGeneral()
                      >>>   //192.168.0.226/pipeline/bin/maya/builds/maya_v2016_linux64/bin/maya.bin() [0x415a52]
                      >>>   Tapplication::start()
                      >>>   //192.168.0.226/pipeline/bin/maya/builds/maya_v2016_linux64/bin/maya.bin() [0x40e6ff]
                      >>>   main
                      >>>   __libc_start_main
                      >>>   //192.168.0.226/pipeline/bin/maya/builds/maya_v2016_linux64/bin/maya.bin() [0x40debd]
                      >>> 
                      >>> Segmentation fault (core dumped)
                      >>> // Maya exited with status 139
                      Hm... I wonder... if this is a V-Ray problem or a Maya problem... it actually looks like Maya hasn't even attempted to load V-Ray when it crashes.
                      Last edited by Fredrik Averpil; 26-05-2015, 04:05 AM.
                      Best Regards,
                      Fredrik

                      Comment


                      • #12
                        False alarm. There's something wrong with our Linux installation of Maya.
                        Best Regards,
                        Fredrik

                        Comment


                        • #13
                          Correction: I don't think there's anything wrong with our Maya installation. We can successfully execute the command on a Linux machine, but when it is executed through our render manager, it crashes (Maya 2016 Linux only)... still doesn't have anything to do with V-Ray, which seems to render just fine when the command is executed directly on the local Linux machine.
                          Best Regards,
                          Fredrik

                          Comment


                          • #14
                            Will it work correctly if you use the Maya Software renderer or Mental Ray?
                            V-Ray developer

                            Comment


                            • #15
                              It's the same issue with Maya Software (V-Ray plugin not used or loaded), so this is not a V-Ray issue.
                              Best Regards,
                              Fredrik

                              Comment

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