I don't know what render manager are you using, but keep in mind that Maya 2016 requires more folders to be added to the LD_LIBRARY_PATH variable.
It has something to do bifrost and other modules, probably xgen, too.
If you diff the maya2015 and maya2016 scripts you'll see the difference I'm talking about.
I think, I saw similar crashes, when I tried to launch maya.bin directly, without the wrapper script and without adding these paths to LD_LIBRARY_PATH.
It has something to do bifrost and other modules, probably xgen, too.
If you diff the maya2015 and maya2016 scripts you'll see the difference I'm talking about.
I think, I saw similar crashes, when I tried to launch maya.bin directly, without the wrapper script and without adding these paths to LD_LIBRARY_PATH.
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