Hi,
I'm having trouble getting world position in SOL texture shader. What coordinate space P is?
I thought that a simple implementation like below will give me world position but the results are not what I expected.
point p = transform("common","world",P);
result=color(p[0],p[1],0);
Am I doing something wrong here? thank you.
I'm having trouble getting world position in SOL texture shader. What coordinate space P is?
I thought that a simple implementation like below will give me world position but the results are not what I expected.
point p = transform("common","world",P);
result=color(p[0],p[1],0);
Am I doing something wrong here? thank you.
Comment